Constraint

Principle

Limits the actions that can be performed on a system. • Two types: physical (paths, axes, barriers) and psychological (symbols, conventions, mappings). • Improves usability and reduces errors. • Use symbols for warning, conventions for common understanding, and mappings for intuitive interaction.

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Further Readings
https://lawsofux.com/constraints/

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Garbage In-Garbage Out

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Immersion

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Errors

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Ockham's Razor

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Confirmation

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Mental Model

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