Mimicry

Principle

Design strategy that imitates properties of familiar things. • Three types: surface (appearance), behavioral (actions), and functional (use). • Surface mimicry suggests function via visual similarity (e.g., folder icons). • Behavioral mimicry elicits emotional responses (e.g., robotic pets). • Functional mimicry borrows mechanisms from other systems (e.g., adding machine keypad).

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Further Readings
https://en.wikipedia.org/wiki/Mimicry

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Uniform Connectedness

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Form Follows Function

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Comparison

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Operant Conditioning

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Consistency

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Garbage In-Garbage Out

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