Errors

Principle

Errors are actions that fail to achieve intended goals. • Two types: slips (unintended actions) and mistakes (intended but wrong actions). • Design strategies: minimize opportunities, provide feedback, allow undo. • Anticipate and guide users past errors.

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Further Readings
https://lawsofux.com/errors/

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Entry Point

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Fibonacci Sequence

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Weakest Link

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80/20 Rule

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Mimicry

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Defensible Space

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