Errors

Principle

Errors are actions that fail to achieve intended goals. • Two types: slips (unintended actions) and mistakes (intended but wrong actions). • Design strategies: minimize opportunities, provide feedback, allow undo. • Anticipate and guide users past errors.

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Further Readings
https://lawsofux.com/errors/

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Signal-to-Noise Ratio

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Fitts' Law

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Five Hat Racks

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Visibility

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Self-Similarity

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Performance Versus Preference

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