Interaction Design Patterns

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Interaction design patterns are design patterns applied in the context human-computer interaction, describing common designs for graphical user interfaces.

A design pattern is a formal way of documenting a solution to a common design problem. The idea was introduced by the architect Christopher Alexander for use in urban planning and building architecture and has been adapted for various other disciplines, including teaching and pedagogy, development organization and process, and software architecture and design.

Common elements

Though pattern descriptions vary somewhat, many pattern libraries include some common elements:

Optional elements

Pattern libraries can also include optional elements, depending on the needs of the team using them. These may include: